![]() Morikawa tells Juliet and Nick that somebody has cracked open a portal between Earth and the Rotten World by a combination of black magic and explosives, and Morikawa sets out to find the culprit. Once they are united, Morikawa explains the situation, and explains that the Universe is divided into three realms: Earth, the Land Beyond Words, and the Rotten World, an infernal realm where demons and zombies reside. Juliet attaches Nick's head to her belt, and she fights hordes of zombies on her way to meet her tutor, Morikawa (voiced by Bruce Locke). When he comes to, Nick discovers he is somehow still alive, despite being a severed head, and so Juliet reveals to him that she is a zombie hunter, the last of a long line of zombie hunters. Realizing he will become a zombie, Juliet decides she must decapitate him to save him. When she arrives, she discovers Nick fighting off a zombie which was trying to eat her, and so Nick is bitten in her place. ![]() Unfortunately, a zombie outbreak has occurred, which leads to Juliet fighting off hordes of Undead on her way to meet Nick. On Juliet Starling's (voiced by Tara Strong in English and Eri Kitamura/ Yōko Hikasa in Japanese) eighteenth birthday, she goes to San Romero High School park to meet her boyfriend, Nick Carlyle (voiced by Michael Rosenbaum in English and Kenichi Suzumura in Japanese) who is going to meet her family for the first time. Please look forward to the game’s 2023 release.The game follows the adventures of Juliet Starling, a San Romero High School cheerleader that got caught in a zombie outbreak lead by a Goth student and five zombie overlords representing types of music Equipped with a chainsaw, Juliet must use her cheerleading abilities and charm to survive. In any case, our goal is to make it easier for gamers who want to play Lollipop Chainsaw to do so. Additionally, since we have access to consoles with higher specifications, we will be taking a more realistic approach to the graphics this time. As a result, aside from a few licensed tracks, the soundtrack will consist of new music. For instance, the original game had 15 licensed songs used in the soundtrack, but it is unfortunately difficult for us to implement all of them this time. ![]() One thing that we have to tell fans of the original game is that even though the original staff are working on the remake, there will be elements that are different from the original. about development, and are being supported by them in this endeavor. As such, we purchased the Lollipop Chainsaw intellectual property from Kadokawa Games, and decided to develop a remake. We, the original development staff on Lollipop Chainsaw, think of the game as very precious to us, and did not want to leave it in limbo, where players who want to play it cannot. Unfortunately, various factors resulted in things making it so that fans can no longer easily play Lollipop Chainsaw, and it has been some time since players have not been able to access the game on current consoles. senior manager suggested that we have the game’s script rewritten, and that we leave it to film director James Gunn, which we gladly agreed to.Īll of this good fortune resulted in Lollipop Chainsaw, which released in June 2012, being loved by many players all over the world, selling over a million units worldwide. thus becoming the publisher for the game in all regions outside of Asia. led to us successfully grasping a chance with the Warner Bros. In January 2010, the aid of a friend of mine working at Warner Bros. ![]() Suda-san looked over the game design and supervised the project as an executive producer. I saw great potential in Grasshopper Manufacture‘s proposal, and just one month after Kadokawa Games was founded April 2009, we started the development project on Lollipop Chainsaw, in May 2009.Īs Suda-san was very busy handling development on other projects at the time, I served as director and producer, creating a joint development team consisting of staff from Grasshopper Manufacture and Kadokawa Games, overseeing development directly. Lollipop Chainsaw was born as a result of Suda 51 discussing creating a new game with me.
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